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i just spooged myself, uuuughghghghhhhhhh its soo beautiful. dont know about rts but the trailer gets me excited for the 3rd coming of the chief
 

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ShrtBusDlux said:
RTS = lame
cling said:
Dont be mad at RTS games because your mind and hand dont move fast enough to beat 10 year olds at starcraft :p
Buahahahaha.

RTS FTW! Warcraft 3 is one of my favorite games, period. Civ4 is a right up there too.

I can't wait for Will Wright to come out with Spore. Although, I never played any of the Sims, nor do I care to... This game looks ground breaking.

As mentioned above, I have yet to see a consol pull off a RTS the way a PC can. Guess we'll have to see.
 

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farva said:
what is rts?
real time strategy....war games that take place in real time

Best explained by Wikipedia...

"Real-time strategy titles do not involve "turns" like turn-based strategy video or board games. Rather, game time progresses in "real time;" it is continuous rather than turn-by-turn, and all players may give orders to their troops at any time. While the word "strategy" originally referred to high-level war planning (armies, campaigns, and entire wars), in real-time strategy games individual units or persons are given orders. Also integral to the gameplay of real-time strategy games are economic and production aspects (resource gathering, construction, positioning of buildings, expansion, and production of units), and though military confrontation is a significant part of real-time strategy gameplay, it is most often heavily stylised with relatively little emphasis placed on simulating real warfare, in contrast to games of the genre known as real-time tactics."
 

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thanks buddy.




stephygee said:
real time strategy....war games that take place in real time

Best explained by Wikipedia...

"Real-time strategy titles do not involve "turns" like turn-based strategy video or board games. Rather, game time progresses in "real time;" it is continuous rather than turn-by-turn, and all players may give orders to their troops at any time. While the word "strategy" originally referred to high-level war planning (armies, campaigns, and entire wars), in real-time strategy games individual units or persons are given orders. Also integral to the gameplay of real-time strategy games are economic and production aspects (resource gathering, construction, positioning of buildings, expansion, and production of units), and though military confrontation is a significant part of real-time strategy gameplay, it is most often heavily stylised with relatively little emphasis placed on simulating real warfare, in contrast to games of the genre known as real-time tactics."
 
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